It is really important to create proper routines in order to make sure you follow them through properly in a term to get homework done on time. It was a pain since I don’t usually make planers for these sorts of things, but since it was an assignment I had to do it. I’ll stick to my routine and see how it ends up going along. I also ended up finding 30 different reference images to associate with my final model I am going to create overall. I had to get the textures for all of the major surfaces in the model in order to make it look really good and professional. I will have to make variations of these surfaces in Photoshop and place them in the model (sometimes combinations of variations on these surfaces). It was really interesting coming up with the schedule and I’m sure it will work out for me perfectly.
Game Design
Thursday, March 7, 2013
Tuesday, March 5, 2013
Room Continuation
This assignment that was given to me was to basically finish making the room that I started on the last homework assignment we had. I added two other walls with the same type of widow in both of them to make them look like a whole and then I had to make new props. for my new room section. I added a stool, a mask sculpture and a bar table. It wasn’t as hard as many claim it to be but the UDK placement is a little tricky for me since I’m barely starting at making it. Overall I finished the assignment and have learned a lot of new things about UDK as I went along with the assignment on my own.
Thursday, February 28, 2013
Room Assignment
For this assignment we were given the task to make a scene of a room (with pipes and a window on the walls) and three other objects in it. It was a tedious assignment but it can always go a long way to make things much better. I made a hairdryer, a game board, and a chair that’s being used for the other two to rest on. Overall it is a well done assignment, but it can always be high resolution model and add a lot of texture to it in order to really make it stand out. Adding light to the model was the fun part since it is the best way to show off the model and the way it is textured.
Tuesday, February 26, 2013
Modeling/lighting a household object
The tittle for this blog goes over what I had to do for my homework. I basically made a table in Maya and use lighting in order to make it stand out much better when it is rendered. I would have a picture ready for the blog but the program didn’t let me save as a jpeg. I used an ambience lighting under the table colored yellow and used a blue directional lighting over the top of the table. The material for the walls and the table is all Phong E so there is a lot of reflection going on. Over all I didn’t really have trouble working with the lighting but did have trouble finding the certain materials for the lighting.
Tuesday, February 19, 2013
Anticipation
For this assignment we were given the task to redefine one of the principles and research the term. I had to redefine the anticipation principle and how it applies to much different art work. Mainly just the way the character moves have to move fluently and efficiently. It is important to portray the movement after the ones done before the initial one. Many of the readings were interesting so I just summarized a lot of the articles together.
Thumbnail
For this assignment, we were
given the task to create thumbnails of a bouncing ball according to the
principles of animation. It was an interesting reading the teacher gave us for
hw and I do believe it was very necessary. There are a lot of different uses
these principles. Many of them don’t have to necessarily be used in animation
mayors, but modeling as well. It is important to take in mind the way an object
is going to move or react inside a videogame world when creating them. Overall
I had no trouble at all creating the thumbnails.
Tuesday, February 12, 2013
Midterm
For this assignment we were given the task to perfect out midterm test. We only had 2 hrs. to complete this assignment so it was really rushed in the end in order to complete the textures. Overall I did an excellent job creating the model and the texture for it. The hardest part for this assignment was making sure the texture was aligned perfect. The UV map editing was the most difficult part for the model since a lot of sides were being involved. Then I just figured out a way to make the UV move more efficiently.
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