Thursday, March 7, 2013

Schedule Proposal

It is really important to create proper routines in order to make sure you follow them through properly in a term to get homework done on time. It was a pain since I don’t usually make planers for these sorts of things, but since it was an assignment I had to do it. I’ll stick to my routine and see how it ends up going along. I also ended up finding 30 different reference images to associate with my final model I am going to create overall. I had to get the textures for all of the major surfaces in the model in order to make it look really good and professional. I will have to make variations of these surfaces in Photoshop and place them in the model (sometimes combinations of variations on these surfaces). It was really interesting coming up with the schedule and I’m sure it will work out for me perfectly.

Tuesday, March 5, 2013

Room Continuation

This assignment that was given to me was to basically finish making the room that I started on the last homework assignment we had. I added two other walls with the same type of widow in both of them to make them look like a whole and then I had to make new props. for my new room section. I added a stool, a mask sculpture and a bar table. It wasn’t as hard as many claim it to be but the UDK placement is a little tricky for me since I’m barely starting at making it. Overall I finished the assignment and have learned a lot of new things about UDK as I went along with the assignment on my own.

Thursday, February 28, 2013

Room Assignment

For this assignment we were given the task to make a scene of a room (with pipes and a window on the walls) and three other objects in it. It was a tedious assignment but it can always go a long way to make things much better. I made a hairdryer, a game board, and a chair that’s being used for the other two to rest on. Overall it is a well done assignment, but it can always be high resolution model and add a lot of texture to it in order to really make it stand out. Adding light to the model was the fun part since it is the best way to show off the model and the way it is textured.

Tuesday, February 26, 2013

Modeling/lighting a household object

The tittle for this blog goes over what I had to do for my homework. I basically made a table in Maya and use lighting in order to make it stand out much better when it is rendered. I would have a picture ready for the blog but the program didn’t let me save as a jpeg. I used an ambience lighting under the table colored yellow and used a blue directional lighting over the top of the table. The material for the walls and the table is all Phong E so there is a lot of reflection going on. Over all I didn’t really have trouble working with the lighting but did have trouble finding the certain materials for the lighting.

Tuesday, February 19, 2013

Anticipation

For this assignment we were given the task to redefine one of the principles and research the term. I had to redefine the anticipation principle and how it applies to much different art work. Mainly just the way the character moves have to move fluently and efficiently. It is important to portray the movement after the ones done before the initial one. Many of the readings were interesting so I just summarized a lot of the articles together.

Thumbnail


For this assignment, we were given the task to create thumbnails of a bouncing ball according to the principles of animation. It was an interesting reading the teacher gave us for hw and I do believe it was very necessary. There are a lot of different uses these principles. Many of them don’t have to necessarily be used in animation mayors, but modeling as well. It is important to take in mind the way an object is going to move or react inside a videogame world when creating them. Overall I had no trouble at all creating the thumbnails. 

Tuesday, February 12, 2013

Midterm


For this assignment we were given the task to perfect out midterm test. We only had 2 hrs. to complete this assignment so it was really rushed in the end in order to complete the textures. Overall I did an excellent job creating the model and the texture for it. The hardest part for this assignment was making sure the texture was aligned perfect. The UV map editing was the most difficult part for the model since a lot of sides were being involved. Then I just figured out a way to make the UV move more efficiently.

Thursday, February 7, 2013

Wall Texture UV Wrap

For this assignment I was given the task to place my wall texture in a simple wall model. The challenge of the assignment was to place the textures I a correct format so that they may look realistic and in the right place using UV placement methods in Maya. It was hard to get around that program part in maya since I had to find out a way to get the UVs separated and adjusted appropriately. It was a fun assignment and had a lot to work on since I’m completely new at wrapping textures around a model.

Tuesday, February 5, 2013

Wall Texture


                         
            For this assignment we were given we had to make a wall texture out of scratch and make it look like it is cracked. The layering in the texture was simple for me, specially the gradient and highlight/shadows, but the cracks was one of the most challenging parts. It was really hard making the cracks look non synthetic as possible. Keeping the lines smooth and have them change thickness was hard without a tablet to draw with. I had to keep changing the brush size with the brackets and then blend them more appropriate afterwards to make them look good. In the end they look more like roots coming out of the cracks but you can still see the illusion from the wall being deteriorated.

Thursday, January 31, 2013

WallTexture


For this assignment we basically had to design a wall and a texture for that wall. I made the model first before I touched the texturing in Photoshop, and I must say it was fun using the sculpt geometry tool to the different shapes I created in Maya. I used almost all of the shapes including the scale tool in order to change their size a little bit to make them look more like stones. I increased the amount of poly faces they have in order to model them more efficiently and have a better look to them. For the texturing in Photoshop I decided to make the whole thing by scratch instead of adding a wall picture and modifying it. It would look extremely weird if you place that texture to my model so I had to make it plain and simple in order to add them in every individual stone.

Tuesday, January 29, 2013

House Hold Model

For this assignment I had to create a model of an item that belongs to me at home. I just chose my double-bass since I already had reference images of it taken a while back ago. It is an insanely hard model to work on because it has so many different gears and all sorts of groves on it in order to make it more realistic. Overall I managed to get the main shape of it and had a lot of difficulty making the holes for the instrument. The head of the whole thing is something I didn’t even know how to start so I left it alone. Other than that I separated the bridge part because in real life it isn’t really a part of the instrument.

Thursday, January 24, 2013

Poly Model


For this assignment I was given the task to create a simple poly model made out of only poly primitives without changing their properties. The main tool I used was just bogelians union to fuse the shapes together. It was really hard not to make to many changes (knowing you can do so much in order to change the model), but I only used a few tools like extrude, difference, and edge moving in order to make the sudden details. Even though the model itself can’t be used, the axe I put in was made from my past quarter (modeling 1) in order to make the scene more comical. 

Tuesday, January 22, 2013

Article/Designer Summary

For this assignment we had to read an entire web document that talks and goes over basic/complex color theory. We had to write a summary that brushes upon the basic functions on colors and how they influence people from different cultures and agricultures and how it is important in society’s norms. It was a really interesting read and had a lot to learn from color theories (even though I had taken some classes on it already). Then we had to choose a designer and explain his works in the industry. My designer is none other than John Henry Alvin. Over all I didn’t have problems with the summary or reading/researching, except for the designers specific design style in detail. I found the link which talks more about his techniques and how he uses color.

Thursday, January 17, 2013

Concept Art#2

For this assignment we had to use the kuler website to compare our color schemes we picked and get an accurate sign of what they actually are.. I had to change my format due to color visuality issues but they ended up being ok in the end. I actually had a decently accurate pick for my colors except for my wild chase one. The colors were a lot more bland and had differences all over the place. Overall I completed the assignment with ease.

Tuesday, January 15, 2013

Concept Art

For this assignment we had to chose four different concept arts in order to critique the over all color use of them and what every single color in the piece represents. It is a great excercise for designers since it allows us to think way more and manipulate the color use in our work. I went ahead and typed all sorts of ideals from my own experience and others as well. The work everyone has done is absolutely amazing, but the color schemes are much more impresive.

Thursday, January 10, 2013

Blending Exercise


For this assignment I was given the task to blend the corners of objects that seem to be ramps for a skater park. The first thing I did was use the brush tool and eye dropper tool in order to get the main colors in a different layer. It was fairly clear what shades were being mixed in since there were no actual colors. I used the magic wand tool to make good clean ups and precise selections for the blends so they won’t look messy.  I left the overall outer edges of the items in order for them to stand out more realistic since it didn’t look right rounding out the base of them in the first place.