Thursday, February 28, 2013
Room Assignment
For this assignment we were given the task to make a scene of a room (with pipes and a window on the walls) and three other objects in it. It was a tedious assignment but it can always go a long way to make things much better. I made a hairdryer, a game board, and a chair that’s being used for the other two to rest on. Overall it is a well done assignment, but it can always be high resolution model and add a lot of texture to it in order to really make it stand out. Adding light to the model was the fun part since it is the best way to show off the model and the way it is textured.
Tuesday, February 26, 2013
Modeling/lighting a household object
The tittle for this blog goes over what I had to do for my homework. I basically made a table in Maya and use lighting in order to make it stand out much better when it is rendered. I would have a picture ready for the blog but the program didn’t let me save as a jpeg. I used an ambience lighting under the table colored yellow and used a blue directional lighting over the top of the table. The material for the walls and the table is all Phong E so there is a lot of reflection going on. Over all I didn’t really have trouble working with the lighting but did have trouble finding the certain materials for the lighting.
Tuesday, February 19, 2013
Anticipation
For this assignment we were given the task to redefine one of the principles and research the term. I had to redefine the anticipation principle and how it applies to much different art work. Mainly just the way the character moves have to move fluently and efficiently. It is important to portray the movement after the ones done before the initial one. Many of the readings were interesting so I just summarized a lot of the articles together.
Thumbnail
For this assignment, we were
given the task to create thumbnails of a bouncing ball according to the
principles of animation. It was an interesting reading the teacher gave us for
hw and I do believe it was very necessary. There are a lot of different uses
these principles. Many of them don’t have to necessarily be used in animation
mayors, but modeling as well. It is important to take in mind the way an object
is going to move or react inside a videogame world when creating them. Overall
I had no trouble at all creating the thumbnails.
Tuesday, February 12, 2013
Midterm
For this assignment we were given the task to perfect out midterm test. We only had 2 hrs. to complete this assignment so it was really rushed in the end in order to complete the textures. Overall I did an excellent job creating the model and the texture for it. The hardest part for this assignment was making sure the texture was aligned perfect. The UV map editing was the most difficult part for the model since a lot of sides were being involved. Then I just figured out a way to make the UV move more efficiently.
Thursday, February 7, 2013
Wall Texture UV Wrap
For this assignment I was given the task to place my wall texture in a simple wall model. The challenge of the assignment was to place the textures I a correct format so that they may look realistic and in the right place using UV placement methods in Maya. It was hard to get around that program part in maya since I had to find out a way to get the UVs separated and adjusted appropriately. It was a fun assignment and had a lot to work on since I’m completely new at wrapping textures around a model.
Tuesday, February 5, 2013
Wall Texture
For this assignment we were given we had to make a wall texture out of scratch and make it look like it is cracked. The layering in the texture was simple for me, specially the gradient and highlight/shadows, but the cracks was one of the most challenging parts. It was really hard making the cracks look non synthetic as possible. Keeping the lines smooth and have them change thickness was hard without a tablet to draw with. I had to keep changing the brush size with the brackets and then blend them more appropriate afterwards to make them look good. In the end they look more like roots coming out of the cracks but you can still see the illusion from the wall being deteriorated.
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