Thursday, January 31, 2013

WallTexture


For this assignment we basically had to design a wall and a texture for that wall. I made the model first before I touched the texturing in Photoshop, and I must say it was fun using the sculpt geometry tool to the different shapes I created in Maya. I used almost all of the shapes including the scale tool in order to change their size a little bit to make them look more like stones. I increased the amount of poly faces they have in order to model them more efficiently and have a better look to them. For the texturing in Photoshop I decided to make the whole thing by scratch instead of adding a wall picture and modifying it. It would look extremely weird if you place that texture to my model so I had to make it plain and simple in order to add them in every individual stone.

Tuesday, January 29, 2013

House Hold Model

For this assignment I had to create a model of an item that belongs to me at home. I just chose my double-bass since I already had reference images of it taken a while back ago. It is an insanely hard model to work on because it has so many different gears and all sorts of groves on it in order to make it more realistic. Overall I managed to get the main shape of it and had a lot of difficulty making the holes for the instrument. The head of the whole thing is something I didn’t even know how to start so I left it alone. Other than that I separated the bridge part because in real life it isn’t really a part of the instrument.

Thursday, January 24, 2013

Poly Model


For this assignment I was given the task to create a simple poly model made out of only poly primitives without changing their properties. The main tool I used was just bogelians union to fuse the shapes together. It was really hard not to make to many changes (knowing you can do so much in order to change the model), but I only used a few tools like extrude, difference, and edge moving in order to make the sudden details. Even though the model itself can’t be used, the axe I put in was made from my past quarter (modeling 1) in order to make the scene more comical. 

Tuesday, January 22, 2013

Article/Designer Summary

For this assignment we had to read an entire web document that talks and goes over basic/complex color theory. We had to write a summary that brushes upon the basic functions on colors and how they influence people from different cultures and agricultures and how it is important in society’s norms. It was a really interesting read and had a lot to learn from color theories (even though I had taken some classes on it already). Then we had to choose a designer and explain his works in the industry. My designer is none other than John Henry Alvin. Over all I didn’t have problems with the summary or reading/researching, except for the designers specific design style in detail. I found the link which talks more about his techniques and how he uses color.

Thursday, January 17, 2013

Concept Art#2

For this assignment we had to use the kuler website to compare our color schemes we picked and get an accurate sign of what they actually are.. I had to change my format due to color visuality issues but they ended up being ok in the end. I actually had a decently accurate pick for my colors except for my wild chase one. The colors were a lot more bland and had differences all over the place. Overall I completed the assignment with ease.

Tuesday, January 15, 2013

Concept Art

For this assignment we had to chose four different concept arts in order to critique the over all color use of them and what every single color in the piece represents. It is a great excercise for designers since it allows us to think way more and manipulate the color use in our work. I went ahead and typed all sorts of ideals from my own experience and others as well. The work everyone has done is absolutely amazing, but the color schemes are much more impresive.

Thursday, January 10, 2013

Blending Exercise


For this assignment I was given the task to blend the corners of objects that seem to be ramps for a skater park. The first thing I did was use the brush tool and eye dropper tool in order to get the main colors in a different layer. It was fairly clear what shades were being mixed in since there were no actual colors. I used the magic wand tool to make good clean ups and precise selections for the blends so they won’t look messy.  I left the overall outer edges of the items in order for them to stand out more realistic since it didn’t look right rounding out the base of them in the first place.