Thursday, January 31, 2013

WallTexture


For this assignment we basically had to design a wall and a texture for that wall. I made the model first before I touched the texturing in Photoshop, and I must say it was fun using the sculpt geometry tool to the different shapes I created in Maya. I used almost all of the shapes including the scale tool in order to change their size a little bit to make them look more like stones. I increased the amount of poly faces they have in order to model them more efficiently and have a better look to them. For the texturing in Photoshop I decided to make the whole thing by scratch instead of adding a wall picture and modifying it. It would look extremely weird if you place that texture to my model so I had to make it plain and simple in order to add them in every individual stone.

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